Much of the backlash against adult
content in video games revolves around the continued mainstream public
perception of this interactive media as a child’s toy. Fortunately, this
opinion has shifted slowly over the lifespan of this still-developing medium. A
current example of a game exploring radical topics is the yet to be released Wolfenstein
II. Set in 1961, the game explores the possibility of a Nazi-controlled America
and the consequences for the lifestyles of those living there. You are placed
in a world where the Nazis won the Second World War and are given the task of initiating
a Second American Revolution against the Nazi Regime.
Despite a fascinating
analysis of this particular historic outcome, some may find a way to derive offence from the use of Nazi imagery and depiction in a video game.
Unfortunately this attack is not necessarily directly towards the content of
the game which would not be uncommon in a comparable film or literature, but rather
judges the piece based on the medium of choice. This ties directly into the
current depiction of video games as suitable for only younger audiences.

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