Thursday, 14 September 2017

Is it possible for a videogame to be a radical text? Answer through an analysis of one videogame. Introduction



Innumerable novelists, film directors and artists have tackled controversial subjects throughout history and been praised for their products. Even radical pieces founded in far more partisan analysis have opened doors to discussion in difficult topics from genocide to sexuality. They dare to explore realities dark side, and the ugly truths of the human condition. Naturally the controversial nature of a topic can be highly subjective depending on the interpretations of the individual. Generally speaking, the radical nature of an issue is often determined by falling outside the majority opinion of a groups ideology, and as such the words radical and controversial will be utilised interchangeably within this text. Although other artistic forms regularly present provocative pieces, video games seem yet to gain mass acceptance as a creative medium. Is it possible for video games to explore such radical topics in a meaningful way? What is it about games that disqualifies them from exploring this harsh territory?

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